![]() I honestly wasn't prepared when this weird instance rolled around, but it makes for a cute aesthetic change. The strangest thing about the game's timeline is that, once you're past the sixth year, night falls and lasts for several years. You've got seasons to deal with, too, meaning you'll need to stock up and prepare for winter when crops refuse to grow. There are several levels of game speed, and although x10 speed still isn't fast enough for my liking, there's always the modding community ready to add blisteringly fast speeds for impatient hacks like me. Once you're past the sixth year, night falls and lasts for several years. Some of these are still in the process of being balanced, but it's a treat to see something so granular coming together thanks to the devs ensuring every little feature is being well thought out. Once their happiness drops below the Ultra Low threshold, they're even likely to do crimes! If you feel inclined to pander to their trivial need for apparel, however, you can expect a work efficiency bonus, which gets another level of buff depending on their health level.Īs you can probably tell, Settlement Survival has countless layers of depth, and it's evident that each status modifier, and every research tier has been carefully considered. And aside from likely making them sick, will probably upset the poor, naked blighters. That's sure to give them a chill when the games winter period comes around, when the temperature drops. The implication being that, should all your settlers wear through the clothing stockpiles before you manage to research textiles, they'll all end up bustling around in their birthday suits. ![]() ![]() Settlers also have personal inventories, in which you can watch the durability of their tools and clothes slowly deplete. ![]()
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