![]() ![]() Any of these is a great pick if you'd just like to have fun and you think the class is interesting to play.Ĭ Tier - Underpowered. These Dofus Touch classes are currently very weak and you should probably avoid them if you don't have a lot of kamas to buy crazy overmaged gear.ĭofus Touch classes which are quite strong in the current state of the game but they're below the S+ tier in terms of power.Ī Tier - Balanced. Dofus Touch classes are very viable, especially for casual players. None of the classes from here are preferred for beginners and people that are just starting to get a grasp on Dofus Touch.Ĭra's have been on top of their game for as long as I can remember. With a great set of spells in their kit nothing can stop them. Retreat Arrow and Burning arrow in most cases allow you to kite any monster in PvM so leveling is a breeze. For PvP on the other hand, Atonement and Punitive Arrow allow you to nuke anyone that doesn't hide on time. Osamodas are one of the strongest class in Dofus Touch because you can spam Gobbals or Tofus and literally 1 vs 1 anyone. Since Dofus Touch Osamodas summon damage doesn't scale with the caster's stats you can do fine even in scenarios where your set is worse than your opponents'. Overall a great beginner's class for people that enjoy winning fights in a slow fashion instead of rushing to have the fastest xp gain per hour. The Dofus Touch Ecaflips are one of my favorite class because of the Kitten summon. With a lot of high damage dealing spells in the strength side you'll be able to do most of the content in the game and leveling is a breeze due to how powerful the Kitten summon is. Slap on a Gobbal set and you can stay in it up until level 60 without any problems. This means that you won't have to run through all the tunnels every time you need to return to either of the dungeons.Iop has always been really strong but the reason Iops are not in the S+ Tier is because their power tends to drop in the higher levels unless you have really strong (ap dependent) gear. Note: A lot of people don't know that you can use Cawwocola to teleport to Wa Wabbit's Castle if you have defeated the Wa Wabbit once. Now just move one map to the west, south and east and you will be in front of the Wa Wabbit's Castle where you can fight Wa Wabbit. Route: Enter the burrow at, follow the tunnel and exit the burrow. If you take the bottom east tunnel and exit the building you will be on the Gwimace Island. If you take the top east tunnel now, you will be in front of the Wa Wabbit's Warren where you can fight Wa Wobot. Go through the bottom east exit, go east, top east. Go east and north, then enter either of the burrows and click on the hole. Now that you're underground, follow the tunnel a few maps to the east and exit the burrow. Route: Starting from, go north, west, north, east, south, east, enter the burrow and click on the hole (you need to avoid walking into the black holes on the map, or you will fall into them). ![]() Check the location section of this page: Wob. If you need to reach Wob or Wolling Evening Wabbit, you can also start from. ![]() Now that you're underground, follow the tunnel all the way until the end, then exit the building (you will pass which is the map with the Princes). Route: Starting from, go south, west, two maps south, enter the burrow and click on the hole. ![]() Route: Enter either of the two burrows on, click on the hole, west, west, north, top east, exit the burrow. Route: Start at, move one map west, three maps north, one map east and one map south. You need to follow all the steps in order if you want to reach the dungeons. There is a chapter for each relevant point that you need to reach for the Cawwot Dofus quests/dungeons. This short guide aims to make the paths and tunnels on Wabbit Islands easier to comprehend. ![]()
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